3D Half BodyInSpeck’s innovative solutions enable efficient production of high quality 3D models when digitizing the human body, clothes or even free form objects. Although the 3D Half Body has been designed to primarily capture half a person (standing) it can also be use as a cheaper and more portable solution to put together full body models. While the 3D Full Body system will do this in one (1) step, the 3D Half Body will do it in two (2). The 3D Half Body can be the answer to restricted budgets. Like the 3D Full Body, the 3D Half Body also offers a complete range of configuration. Because the 3D Half Body has been specifically designed to digitize human bodies, it’s an ideal solution for game development, medical research, animation and cinematic special effects. In a very short acquisition time, which depends on the system’s configuration (see Configurations) the 3D Half Body captures a subject’s 3D coordinates and color texture. Once the data is captured, use InSpeck’s EM software to merge, decimate, morph, retarget and even export it to your favorite 3D software like 3D Studio Max, Softimage, Kaydara, Maya, Lightwave, OBJ, STL, VRML just to name a few.
ConfigurationsWhat configuration is right for you? The 3D Half Body is totally scalable and flexible to the users needs. It is available in a 1, 2 or 3-position configuration. Each position is composed of one digitizer mounted on a sturdy metal post, to cover half a human body. The main difference between InSpeck’s Half Body and Full Body is that the Half Body can digitize half a human body (including 3D geometry and color texture) at a time. For full body models, two acquisitions are needed (one covering from the waist up to the head and another from the waist down to the feet) and then both half-body models can be registered and merged together using InSpeck’s EM software.
One Position [1P]: This is a perfect solution for projects where a single view of half the subject is needed
Two Positions [2P]: The Half Body [2P] is the perfect entry-level solution. It can be used as the most inexpensive and portable complete body scanning system available today. It also has the fastest capture time, which can be as short as one (1) second. The two-position configuration is useful in cases where the front and back views are the crucial areas to be captured. The small gap between the front view and the back view will be closed in by EM’s advanced interpolation (geometry and texture) tool. This best-selling system is by far the most cost-effective and portable solution for digitizing full body models.
Three Positions [3P]: This solution covers 360° of half a human body. As for the Half Body [2P], only two acquisitions are needed to capture the data and then, the rest of the work is done in EM. Users will save time due to the fact that there is no registration/alignment necessary because of the calibration. Note: Calibration only needs to be done when the configuration setup is changed.
Anmerkung: Prinzipiell eignet sich auch die Konfiguration [1P] mit einem oder zwei Capturor II Digitalisierern zur Körpererfassung. Allerdings muss das System zur Aufnahme aus verschiedenen Perspektiven entsprechend umpositioniert werden, wobei die Person möglichst bewegungslos verharren sollte. Dennoch können die Teilmodelle im Falle kleinerer Abweichungen durch die EM-Software perfekt registriert und vereinigt werden.
Standard vs. MegaThe 3D Half Body system’s main component is InSpeck’s 3D Capturor II digitizer (with Large Field option). As this digitizer is available in two resolution (standard and mega) options, so is the Half Body system. Our basic system comes with the standard camera option. The standard Half Body will capture between 300K and 900K sampled points of geometry and color texture depending on the configuration type used. It is also the most cost effective 3D half body-scanning device on the market today. Our most enhanced Half Body system comes with the megapixel camera option. This version is now equipped with the more powerful 3D Mega Capturor II digitizers. The Mega Half Body will capture between 1.3M and 3.9M sampled points of geometry and color texture, again depending on the system’s configuration. No matter what type of resolution you are looking for, InSpeck has the 3D product that will suit your needs.
Technical Specifications - Number of Acquired 3D and Texture Points
| 3D Full Body (1 Position) |
Standard Full Body |
Mega Full Body |
| Measurement window |
900 x 2000 |
900 x 2000 |
| Measurement deep in mm: |
1000 |
1000 |
| Solution in X (mm): |
1.9 |
0.9 |
| Solution in Y (mm): |
1.9 |
0.9 |
| Solution in Z (mm): |
1.0 |
1.0 |
| Measurement distance (mm) |
1100 |
1100 |
| Reference distance (Z=0) |
1500 |
1500 |
| Texture-points pro digitizer |
640 x 480 |
1280 x 1024 |
| Measurement duration (sec): |
< 1 sec |
< 2 sec |
| System configuration |
1 Position |
2 Positions |
3 Positions |
| 3D Half Body |
300 K |
600 K |
900 K |
| 3D Mega Half Body |
1.3 M |
2.6 M |
3.9 M |
| 3D Full Body (Std.) |
600 K |
1.2 M |
1.8 M |
| 3D Mega Full Body |
2.6 M |
5.2 M |
7.8 M |
FeaturesSafety: InSpeck’s technology uses white halogen light in all its digitizers, which makes them completely safe for humans.
Enhanced geometry and texture: With the Mega line of digitizers, InSpeck is able to offer 3D digitizers with megapixel capabilities. The 3D Capturor is the first digitizer on the market that can acquire over 1.3 million sampled points at each acquisition.
Easy assembly: Armed with only a screwdriver and a few Allen Keys, assemble the system in a few minutes.
Portability: Each digitizer can easily be hand carried in an optional carrying case.
Scalability: If your budget is restricted at the initial purchase, you can always start with a smaller configuration and add other positions at a later date when new budget is available. Can be upgraded to a Full Body system.
Hair: InSpeck’s unique combination of hardware and proprietary software gives its digitizers the distinction of being the only ones on the market that can efficiently and correctly digitize hair. This feature clearly distinguishes InSpeck’s product line from the rest.
Laptop-Compatibility: All InSpeck products are now FireWire compatible, which means faster data transfer time and laptop compatibility.
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